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mikoian

Realistic Moon surface

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  • On 4/13/2019 at 1:26 PM, Cerbera said:

    Check this out. 1 single noise assigned to a 1 segment flat plane, delta doing all the work to give us just that sandy textured feel, here isolated from any larger geological features so we can really see what it is doing...

     

    733923971_SandySand.thumb.jpg.ce21b83f542a4c5bb8b1ee140f7308bd.jpg

     

    Jpeg compression is making this less detailed than it is on my screen.

     

    If you use something like that in conjunction with multi-noise displacement, and possibly stencil-based sculpting to get any specific crater type forms you should be well on your way to getting this nailed...

     

    CBR

    Here is what I managed to get so far. I have now to add some rocks on the ground and I have to see how to do it procedural (and not by hand).

     

    In the first image you see before and after.

    In the second image you see what I have done.

    In short, I used several noises: a regular one, Hama, Luka and Wavy Turbulence. Every one of them have almost the same settings with variations (see Hama).

    In between the Noise (regular noise) and the rest of them I used a Terrain Mask with Slope Masking...so on the mountains and craters slopes it will show a smoother noise (which is the one below Terrain mask) and on the flatter terrain it will show the rougher noises (the ones above Terrain Mask). See the settings there.

     

    Maybe I will fine tune even more but it looks better, I think, than the smoother surface I had so far.

     

     

     

    results.jpg

    settings.jpg

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