Jump to content

cycoboodah

Exposing body parts with textures?

Recommended Posts

So I need to show functionality of a product and I'm kinda stuck... In a sample video (frame shown in down right corner) it shows a heated body part (stomach) and I'd like to recreate it. How can I approach this?
So far, I've selected poligons and put a different texture on selection. It doesn't look good.
Next, I separated them from my main mesh, but it's all blocky, of course so that doesn't work.

 

Please help a noob! Thanks!!!

blocks.jpg

Share this post


Link to post
Share on other sites

Please take care to post in the correct section. Moved to Materials etc.

 

Yeah, that approach will never work now because of the blockyness of your polygons, which you can't improve because the edge flow was not designed for that shape. But you can just add that area with a second material using the alpha channel to show it only where you need it. Flat mapping will probably be the way to go for that second material, and you will have to manually align it over the mesh to get it in the right place...
 

Or you could just make the patch out of new geometry, and project that onto the original model using Project Mesh from the sculpting menu, or the surface deformer. Or you could use polygon snap to build the patch directly on top of the model, which you can then subdivide (the patch, not the body mesh) to get very smooth curves. Now again you can use a different material.

 

Lastly, and this is the worst option IMO unless you have the insides of the body as actual geometry, and that would be to use a horrible boole to physically cut away that section of the abdomen.

 

CBR

Share this post


Link to post
Share on other sites

If you add a Vertex Color Tag you could use that with Vertex Map in the texture to set that texture in that part to be different in some way, like glowing or whatever.  I think the vertex color tag can be animated over time.  If you had R20 you could use fields to do something like in the following video.

 

https://youtu.be/W51e6aT_SU8

Share this post


Link to post
Share on other sites

The proximal shader could also be a possibility if you don't have access to fields. In this case it basically does the same but it's probably slower.

Share this post


Link to post
Share on other sites

Guys, thank you so much for your help.
I've tried Vertex Color tag and it works just fine!!!

Thanks again!

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.

YOUTUBE CHANNEL:

ABOUT US:

C4D Cafe is the largest CINEMA 4D community. We provide facilities for discussion, showcasing and learning our favorite software :) Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, get your own private messenger, post status updates, manage your profile and much more. If you need to find solution to your problem or otherwise ask for help, Cafe is the right place.
×
×
  • Create New...