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Tesa Demiur

Freeze object from moving or rotating

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Hi,

Is it possible in C4D to freeze an object in Model Mode from rotating or moving when I rotate other objects? Lock in layer restricts the user from further manipulating it but it still rotates with the other objects. Thank you for your time.

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Transforming parent will always transform it's child unless you use move parent modifier. Hold "7" on your keyboard and this will not transform child objects.

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  • Hi, I didn’t know about the 7 key. Indeed it moves only the object selected in Object Manager and freezes everything else around even the Grid. Good to know about that. My question wasn’t asked properly though, silly me. I have an object that contains 20 layers and thousands of polygons . Usually I like to use key 3 and rotate it around look at it from all the angles and so on. Obviously when I rotate everything the modeling environment also rotates with it. Now if I place a Plane behind it and bend it in order to build a scene I would like to freeze that particular plane while I’m rotating my creation :)). Can I do that? Thank you for your time. 

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    7 minutes ago, Tesa Demiur said:

    Now if I place a Plane behind it and bend it in order to build a scene I would like to freeze that particular plane while I’m rotating my creation :)). Can I do that?

    No. You can't stop stuff rotating when the camera moves. But you can use backface culling, which will make it so you can see through the back of it to your objects, which remain selectable, even through it, with sequential clicking... this is very useful when you are building a scene in a room for example..

     

    And you can make it not selectable itself by adding a protection tag. 

     

    If you want to make a scene background that works from any angle, don't do it with a bent plane ! Just get a massive capsule object, optionally cut the top off it, reverse its normals, and you have an instant photo-studio type room, which you can always see through if you use backface culling.

     

    CBR

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    Hi,

    When you use the 3 key , you're rotating the camera not the object But if you put the backplane as a child of the camera it will look like it's in the same place.

     

     you have to use a  camera object for this to work

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  • I will search what backface culling is and if it helps me in any way. Thank you

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  • Ohh, that will do the trick actually, with the plane as a child of the camera. Thanks Ion.

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    4 minutes ago, Tesa Demiur said:

    I will search what blackface culling is and if it helps me in any way. Thank you

    When that is turned on, it just means you can see through any polygon whose rear side is facing you (the camera). It will still render opaque, but you can see through it for the purposes of editing. It's most helpful in the orthographic views in lines mode when using symmetry, as it allows you to very much simplify the display of polygons to only the side you are working on whilst also showing you any background image you may be trying to match...

     

    CBR

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    42 minutes ago, Tesa Demiur said:

    I will search what blackface culling is and if it helps me in any way. Thank you

    I'm pretty sure "blackface" culling is illegal in most states these days...  :lol:

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