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Bill Borez

X particles along edges

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Seen this in so many visual works but can't find a tutorial anywhere,  how do I get X particles to travel along and follow the edges of object.?

 

 

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Posted (edited)

In the "Object" tab of your emitter change the shape to object and change "Emit From" to edges.

 

After reading your original post I think I misunderstood your question...so how about converting the edges of your object to a spline and using xpFollowSpline?

 

Edited by Lonchaney
Misunderstood question

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