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cathor

Time offset animated vertex map

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Hi,

 

Looking for a way to time offset a growing vertex map animated with fields.

 

Any tips?

 

Cheers,

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You can time offset alembic playback. Export and bring back in and it should work. 

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  • 3 minutes ago, Havealot said:

    You can time offset alembic playback. Export and bring back in and it should work. 

    Thanks!

     

    Looking for a bit more procedural setup however. Need to be able to see the result while I update the original growth animation.

     

    What I want to do is to time offset then invert and subtract from the original vertex animation. I have a displacer that is controlled by a vertex map growth. Need a way to wipe the displacement back to its original state. Might be an easier way to achieve this though. Any suggestion is welcome!

     

    Cheers,

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    Upload a scene then, that sounds like job for fields :)

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  • On 4/16/2019 at 3:20 PM, Hrvoje said:

    Upload a scene then, that sounds like job for fields :)

    :) Will do. Need to clean up a bit first.

     

    Cheers,

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    Hey, did you find any solution to this??

    X

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    It looks like I want to do the exact same thing as asked originally. Can't figure out a way to do it though.

    Let say I want to simulate a ripple wave from the volume of the figure object. I can easily set up a growth effect from it, but how do I tell my vertex map to go back to a value of 0.

    I tried with decay, delay, substracted growth....

    Any idea or tip ?

    Thanks.

    vertexDelay.c4d

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    The values will go to zero if they are outside of radius, so simply remove all fields except the figure one and set the radius which you want. If you are looking to do "cumulative' effect you can use decay with high value which will lead to build up effect but will gradually reach 0 value

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