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Time offset animated vertex map

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Looking for a way to time offset a growing vertex map animated with fields.


Any tips?



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  • 3 minutes ago, Havealot said:

    You can time offset alembic playback. Export and bring back in and it should work. 



    Looking for a bit more procedural setup however. Need to be able to see the result while I update the original growth animation.


    What I want to do is to time offset then invert and subtract from the original vertex animation. I have a displacer that is controlled by a vertex map growth. Need a way to wipe the displacement back to its original state. Might be an easier way to achieve this though. Any suggestion is welcome!



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