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Robotnik

Noise in Node Materials

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Hello,

Is there an efficent method to get rid of the noise in Nodal textures without needing hours to render of course.

Thanks.

Philippe

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Hi

 

Can you be more specific please? Scene file..?

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  • The rendering is really noisy sory I can't be more specific :-)

     

    ShaderBallBaseNoisy.jpg.23da1d1598ed88a12716595213452164.jpg

    24 sec of rendering.

    The only way I found was checking the " use Color Channel for Node material" the rendering becomes faster but not the same result. So how can I get rid of that noise, without hours of rendering. It's a basic standard render without any modyfication.

    ShaderBallBase.jpg.38dffbcf812da9631eabc1389ffc06c1.jpg

     

    Not sure of that solution. By the way because your are the Node master :-), could you give me some tips about my other question about HDRI and AO couldn't find anything neither in the help neither in your training. Maybe I'm doing the things the wrong way.

    Thanks

     

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    Can't really say without scene file. What are your ray depth settings? AA?  With that being said, Nodes are more geared towards Physical renderer...

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  • Ok thanks, that was the problem using Standard render.

     

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    I do get the reasons for it, but I hope Standard Render doesn't get deprecated to the point where it is removed. When using regular materials I still find a lot of situations where it remains faster than physical, and it does such nice things with hair :)

     

    CBR

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