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AlexisB

Seamless textures on complicated objects

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Hey guys,

 

this is a general question: how to make the texture appear seamless on objects? So far ive been adding a "Texture Projection" tag to the object in Octane and it works well when i use "Box" on squares for example, or "Spherical" on circles.. was wondering about the more complex shapes how does this work on Cinema 4D and what is the best value to use in the Tag section usually for jagged shapes like landscapes etc, (Offset U, Offset V, Length U, Length V, Tiles U, etc.)

 

Attaching a reference, notice how the ground looks too organized and not real.

 

Thanks

qustion 7.png

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Triplanar is a neat solution if you have the setup already done. If not, or you can't be bothered to make it, then you can make a load of polygon selections, and apply the same material several times to different areas with different mappings. For example your objects above could use cylindrical, cubic and flat projections on certain parts of the model, and that's quicker to setup than either TPM or UVs...

 

CBR

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Thank you guys! I watched the tutorials for "Triplanar" and experimented a bit to positive results, seems it shouldn't be that difficult..

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