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Seamless textures on complicated objects

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Hey guys,


this is a general question: how to make the texture appear seamless on objects? So far ive been adding a "Texture Projection" tag to the object in Octane and it works well when i use "Box" on squares for example, or "Spherical" on circles.. was wondering about the more complex shapes how does this work on Cinema 4D and what is the best value to use in the Tag section usually for jagged shapes like landscapes etc, (Offset U, Offset V, Length U, Length V, Tiles U, etc.)


Attaching a reference, notice how the ground looks too organized and not real.



qustion 7.png

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