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Dewitt

What causes 'spikes' in a Bake render?

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I sometimes get 'spikes' in a render of a Bake made from a sculpted object. The baked object looks fine until a render is made, and then random spikes jut out from the surface in the render (plus the render usually takes a much longer time that normal). Does anyone know what causes this? Is it an issue with the UV map perhaps?

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Sounds like a normal map issue. If you could share your file with us we could be of more help

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This can be caused by a number of factors, but the UVs are quite high on the list of suspects. Please can we see your UVs for the model ?

 

CBR

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