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Variation shading per Connected Polygons

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I'm not sure how to achive that. I used a shader for that in a different software, that generated a gradient based on all connected surfaces in mesh. Ideal to shade variation of leaves (leaves more then one polygon) in a tree.

So I guess in C4D that needs something like vertex colors, or? Well then how to get that done.

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If your leaves all have the same amount of polygons you can use Polygon Step in the Variation Shader to vary a texture on a per leaf basis, and then load a gradient into the base shader component therein to get (presumably) the effect you want ? If that doesn't answer this, then we'll be needing more detail on what you are trying to achieve...



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