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mikoian

Where do I put these textures?

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I have these textures: color, normal, glossiness, metallic, roughness

Where usually they should be put, using the Physical renderer?

I put the color one in the Color channel, normal in the Normal channel, glossiness in the Reflectance channel (in a GGX layer, in Reflection Strength), roughness in the same Reflectance channel (in the same GGX layer but in Roughness). Where do I put the metallic? Also, is that ok where I put the others?

 

Thanks.

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  • 9 minutes ago, Cerbera said:

    No, it's a bit more complicated than that.

    See this post from the Substance Designer help...

     

    https://forum.allegorithmic.com/index.php?topic=9757.0

     

    CBR

    Yes, I was looking there and I did pretty much the same (what MQ said)...except I don't have a specular map  but a metallic one and a roughness map . Is Glossiness same as Roughness?

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    29 minutes ago, mikoian said:

    Is Glossiness same as Roughness?

    No, I reckon Glossiness is Specular. Roughness is Roughness. Metalness we can't use unless via the method in that post...

     

    CBR

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    Glossiness normally is the exact negative of the roughness as it describes how "glossy" a surface is (white glossy, black rough).

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  • 2 hours ago, Cerbera said:

    No, I reckon Glossiness is Specular. Roughness is Roughness. Metalness we can't use unless via the method in that post...

     

    CBR

    I think I have nailed it with these textures.

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