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ajHaines

Mograph not updating with dynamics

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I have a cloner that has a simple plain effector modifying their position based on a falloff. But when I make it dynamic the cloner no longer updates.

Is it right that when you turn a cloner dynamic you can't modify it with effectors anymore? I didn't think this was the case but I can't seem to get it to work. It does seem update the color though which is odd.

 

I attached a scene that illustrates the issue. If you pull the cloner out of the null(on frame zero) and hit play you will see what the mograph is supposed to do, but I cant seem to get it to do that and still be dynamic.

Thanks for your help!

DynamicMographTest.c4d

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Once clones are dynamic their transformations can't be read by effectors. To circumvent that, simply copy the dynamics tag to platonic and delete the null since you are generating clones on platonic already :)


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  • 26 minutes ago, Hrvoje said:

    Once clones are dynamic their transformations can't be read by effectors. To circumvent that, simply copy the dynamics tag to platonic and delete the null since you are generating clones on platonic already :)

    So basically what im after by making the capsules effected by an effector and dynamic can't be done then?

    Just seems like something that should be doable! The mograph color even changes when it drops below the falloff, so the effector is reading that the clones have fallen below it:/

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    It is doable. Have you tried what I described? If only platonic is dynamic and cloner is parented to it, effectors will influence the clones. To completely overcome this limitation, if you have anything that is cloned and dynamic simply copy the cloner and load inheritance effector to copied clone. Then set inheritance to morph motion object and load first (dynamic) cloner as target ;)


    Free C4D trainings from MAXON professional on our youtube channel

     

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  • 17 hours ago, Hrvoje said:

    It is doable. Have you tried what I described? If only platonic is dynamic and cloner is parented to it, effectors will influence the clones. To completely overcome this limitation, if you have anything that is cloned and dynamic simply copy the cloner and load inheritance effector to copied clone. Then set inheritance to morph motion object and load first (dynamic) cloner as target ;)

    hmmm, I think I have what you are suggesting in the file below but it doesn't seem to be working. The new cloners clones do get effected but the point is have them effected and still be dynamic. Maybe that wasn't clear on my end. If it's not right can you modify it to what your are talking about?

    Thanks for looking into this!

     

     

    DynamicMographTest_0001.c4d

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    Not at the machine atm...

    You can't have both in same setup. If you have dynamic cloner, then you can just pass that information to non dynamic one via inheritance effector and it will appear dynamic, it will simply grab transformations from the dynamic one. Then you can add effectors to non dynamic cloner. Try it with two simple cloners first and then build on that :)


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    https://www.youtube.com/c4dcafe

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