Jump to content

Airport

Splinewrap Texture Problem

Recommended Posts

Hello there!

 

I have this splinewrap texture problem:

I want to grow a cube along a spline using a splinewrap but the texture should not stretch.

image.thumb.png.3f0a58fe1250b10b00bdc9fd04e360ff.png

image.thumb.png.a45ec41c517269ef3810bf4c7deebf7e.png

In Other words, I want to reveal the projection of the final path by the geometry so the texture stays the same on the path everywhere and dows not slide while growing the path.

 

Any help is highly appreciated!

Share this post


Link to post
Share on other sites

You could animate the V-tile parameter of the material - either in the checkerboard or in the Material Tag V-tiling ?

 

Here I went from 1 v-tile to 20 over the course of the wrap growth...

 

2063499520_constanttex.gif.d7821b15b7e5df6a68dce9c61d92cf66.gif

 

I think any flickering is down to the GIF - looks fine in the viewport...

 

CBR

  • Like 2

Share this post


Link to post
Share on other sites

Oh thank you! this one helps me with another problem I have but in this case it would be perfect if the texture would respond to the generated geometry. Also with this method the geo doesnt have caps, which I need. My final object is going to be a bit more complex.

 

I found a tool, the Spline UV Mapper: https://www.at2-software.com/www/blackstar/spline_uv.php

has anyone used it before? I am not sure whether this can help me with a live splinewrap as they talk about generating UV Tags.

Share this post


Link to post
Share on other sites
1 hour ago, Airport said:

Oh thank you! this one helps me with another problem I have but in this case it would be perfect if the texture would respond to the generated geometry. Also with this method the geo doesnt have caps, which I need. My final object is going to be a bit more complex.

That's going to be potentially more tricky, because UV textures don't respond like that in Cinema, and it will be a struggle to try and make them do so. I am not immediately seeing a way, though that isn't to say there isn't one. We'd probably need to see your final object to most effectively advise though...

 

CBR

Share this post


Link to post
Share on other sites

The final object is going to be similar to this but with some deformers at the tip of the path to create a kind of liquid structure. and without caps I can not use the displacer so make a bubbely tip.

Share this post


Link to post
Share on other sites

That method above should work with caps on - I just happened to not have them enabled for the example...

 

CBR

Share this post


Link to post
Share on other sites

hmm I tried with my setup and it was somehow cut off. will have a look again

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.

YOUTUBE CHANNEL:

ABOUT US:

C4D Cafe is the largest CINEMA 4D community. We provide facilities for discussion, showcasing and learning our favorite software :) Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, get your own private messenger, post status updates, manage your profile and much more. If you need to find solution to your problem or otherwise ask for help, Cafe is the right place.
×
×
  • Create New...