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munkittrick

Forgot how this worked!!!!

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Hi guys,
 A few months ago, I was building a rig and "accidentally" learned how to hide only the selected objects in the object manager from view. In other words, I could HIDE an element in the rig, but still have elements of the children visible and selectable.

  My goal is to turn off multiple controllers so that ONLY those controllers that are going to be animated are visible in the hierarchy without changing their visibility in the viewport.

 Does anyone recall that process? I have tried everything and simply cannot remember what I did. The reason for this is to simplify the visible hierarchy for a collaborative animation where only the selectable objects can be modified. Any ideas?


I forgot to add that, some of these controllers are rigged for a PSR reset on a layer, but hiding that layer makes  all objects in that group invisible. Is there a way to add an object to TWO layers?

Edited by munkittrick

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Look at your Layers pallette. Then look in the V column and see if the little eyeball is white. 

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  • Thank you for the reply! Yes, I can assign a controller a single "layer" and turn that layer off, but that hides all of the elements that are in that layer. I need to maintain the layer for easy PSR of the main components, but I need for a few of the objects assigned to that hidden layer to be visible in the hierarchy. At some point in the last few months, I was able to go down the hierarchy, CTL click various objects and hide ONLY those selected in the hierarchy....and I cannot recall how I did it.

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    7 hours ago, munkittrick said:

    Thank you for the reply! Yes, I can assign a controller a single "layer" and turn that layer off, but that hides all of the elements that are in that layer. I need to maintain the layer for easy PSR of the main components, but I need for a few of the objects assigned to that hidden layer to be visible in the hierarchy. At some point in the last few months, I was able to go down the hierarchy, CTL click various objects and hide ONLY those selected in the hierarchy....and I cannot recall how I did it.

    why don't you just assign those objects to a different layer then??? 

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  • 1 hour ago, everfresh said:

    why don't you just assign those objects to a different layer then??? 

     Thanks for the help! That's what I'd like to do, but I can only assign each object to a single layer. I'm trying to group objects so that I can select only those segments that need to be modified and hide those objects so that they cannot be directly selected in the hierarchy, and unfortunately, a single controller needs to be linked to two separate groups. I seem to recall there being a feebie plugin that used to do this, but I cannot find it at the moment either. I think that I'm kind of screwed. R20...which I upgraded to when MAXON had the pre-release upgrade "sale" doesn't appear to use my old method.

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    5 hours ago, munkittrick said:

     Thanks for the help! That's what I'd like to do, but I can only assign each object to a single layer. I'm trying to group objects so that I can select only those segments that need to be modified and hide those objects so that they cannot be directly selected in the hierarchy, and unfortunately, a single controller needs to be linked to two separate groups. I seem to recall there being a feebie plugin that used to do this, but I cannot find it at the moment either. I think that I'm kind of screwed. R20...which I upgraded to when MAXON had the pre-release upgrade "sale" doesn't appear to use my old method.

    still having trouble to understand exactly what you're trying to do... can you provide a simple example file or record a video explaining it?

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  • Sorry that I didn't get back sooner. I didn't get an email alert. Anyway, I ended up simply building an xpresso control interface and hiding the entire hierarchy. Took two days...but it's an even better solution than I had in mind.

    Thanks so much for the time!

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