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I'm making the switch from Max to C4D for a position i've taken, i've been spending the last couple weeks looking for similar features that i use regularly in max so that i can transition as smooth as possible to C4D. 

I used to use a "normal align" feature in max, which aligned a chosen polygon to another chosen polygon, thus moving one object to the and aligning it so the normals are parallel to each other. It was a one button move. I've tried the transfer tool, but it seems to move an object via the axis and not a chosen face normal.  Any ideas how this can be done in c4d? 

I've attached a quick clip of it in the link below: 

https://vimeo.com/335415628

 

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Max is a better modeller than Cinema at the end of the day but the gap is slowly closing. I came from there too, and still miss 'the stack' sometimes, but stayed because I like the environment more. We are slowly revamping our modelling tool set to bring it up to Max's standard, but for now I will apologise for our lack of 'Set Flow' button and proper edge / face constraints among other things. AND for our lack of a direct equivalent to Max's  Normal align :/

 

We can do it in a few clicks :) What you can do is select a poly, align the workplane to it, select the other poly and align that to workplane using the Options you will find at the bottom of the Tools-Workplane menu...

workplane.jpg.2cfa7a9fed1dc985dad9d7c96a696351.jpg

CBR

 

 

 

 

 

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  • @Cerbera Thank you for your quick response, that works great and does what i need (y).

    I'll be honest, as soon as i touched c4d i felt at home, i'll be sticking with it now. Your UI is way more intuitive and it is a great experience modelling in the program. 

    myatt

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    Glad you're liking it so far, although if modelling is your thing, there will be stuff that will infuriate you later ;)

     

    The most helpful things I found when I first got here include...

     

    • Connect = M,M in Cinema
    • U,L does loop select, U,B does ring select, and
    • M,F (edge cut) is the direct equivalent of Insert loop, and pinch and slide are on the modifier keys, and drag left-right to change number of loops !
    • Oh, and forget looking for smoothing groups or crease sets - we just don't have them yet (I'm working on it) :/ Phong breaks and Edge weighting are the closest we get for now...
       

    Hope some / any of that helps...

     

    CBR

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  • I do Arch viz, so the modelling aspect isnt too hard, if needs be i'll model in max and merge in. but for furniture etc, no problem with c4d. I guess more complex models may be a pain. I'll see how the guys in the new studio use it. Good to get a head start though, cheers for your tips (y)

    myatt

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