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And so I get to the 3rd type of ball in my Quidditch set - we've done the Golden Snitch, and the non-magical Quaffle, and now we're on to the 2nd most interesting of them, the Bludgers...

 

These magical cannonballs need to be chained down in the box, because as soon as it's opened they are enchanted to aggressively pursue and attack anyone nearby at the time. (Health and Safety isn't a thing in Harry Potter, where they've got potions that can fix broken bones).

 

Modelling-wise, not the most challenging of forms in the Bludger itself, but interesting working out the mechanisms that hold it down, and I think it will look good in the box with the rest of them. Textures here are first pass, and will probably get improved later by the time I have sculpted some massive dents into it, for now this is just the base mesh and I skipped ahead to first round textures...

 

1901267746_BludgerWires00.thumb.jpg.5726f7dd72756002f1cb70f4a9240643.jpg

 

2129457547_BludgerWires01.thumb.jpg.530e81c2284d7d80f3ea7c27e2891153.jpg

 

699225279_BludgerWires02.thumb.jpg.071eeee200828a779430abde6aa684fa.jpg

 

Unusually for that production, I didn't like the textures they gave these in the films - too orange for my taste, so I'm going back to good old honest gun-metal greys, with slightly more weathering than they did.

 

330253729_Bludger21.thumb.jpg.1b92932db2e207264c26ae33b273546f.jpg

 

That last one Physical Render (Adaptive, Automatic, 6%, 3,3,3,0)  / GI (IC/QMC): 5 mins 40.

 

CBR

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