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natevplas

Sculpting on Collision Mesh

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I'm trying to sculpt some clothing onto a body (making it fit tighter).  I thought there was a way to set a mesh as a collider so that my clothing mesh doesn't go through the body, but I can't seem to figure it out or find the solution online.  Is this possible?  Or with a different technique maybe?  Basic deformers like Shrink Wrap don't do the trick, and the "Project Mesh" option in the Sculpting layout is too intense and applies to the entire clothing mesh, which I don't want.

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Thanks for the suggestions, but I'm not sure I follow?  Do you mean create a pose with the Project Mesh from the Sculpting tools?  I tried this, and for some reason it doesn't work to create a new pose this way.  See below for the issue I'm trying to solve.  I want the mesh to sit tightly on the body, but not intersect.  There are areas, however, that are not supposed to be skin-tight, so I want full control.

image.thumb.png.3700018c4b1a559e299645d73de037bb.png

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Thanks!  Looks like exactly what I need :D

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Yeah I thought about this quite a bit but couldn't see another way either. That's a very helpful set of plugins there, filling a lot of the gaps in our sculpting workflow...

 

CBR

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