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How to add jiggle to a bend deformer?

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Hello.  I have cube with a bend deformer as a child, how would I add some secondary motion to the bend deformer? 


I've tried stacking a jiggle deformer too but that doesn't seem to be working.  I'm a new C4D user but coming from AE and using Element3D quite a bit I can apply a decay expression to pretty much any keyable attribute.  Is there something similar in C4D?  I would like to avoid manually keyframing decay/overshoot/bounce every time.  Maybe XPresso is the solution but I'm not too sure.  Thanks for any help.


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XPresso is right. You can use Noise Node to drive Bend strength. Also, you can control amount of it via Range Mapper or Math nodes..


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  • Thanks!  I was able to set up the XPresso map you have in your screenshot and got some interesting results.  I got the best result by using the 'Point Cahce' tag once my bend deformer was how I wanted then I dropped in a 'Jiggle' deformer which gave it some nice settling animation.

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