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Amy Sterling

How to prevent collisions?

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Posted (edited)

Hi,

 

I'm trying to get particles to bounce off of a neuron from our lab. In stead they float right through it. 

 

Things I've tried:

  1. Rigid body and collider tags on Emitter primitives
  2. Collision tag on cell
  3. Rigid body on cell makes the cell float away

 

image.thumb.png.fcf4f8e597e36be98da0c68ef7629f44.png

 

It's probably something wrong with my settings but I cannot seem to figure out what! Any help appreciated!  Project file is here. 

 

Amy

 

Edited by Cerbera
Moved to correct section (again)

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  • Figured it out. Had to set the Shape of the Collision tab of Dynamics Body tag as Static mesh rather than default

     

     

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