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Amy Sterling

How to prevent collisions?

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Posted (edited)



I'm trying to get particles to bounce off of a neuron from our lab. In stead they float right through it. 


Things I've tried:

  1. Rigid body and collider tags on Emitter primitives
  2. Collision tag on cell
  3. Rigid body on cell makes the cell float away




It's probably something wrong with my settings but I cannot seem to figure out what! Any help appreciated!  Project file is here. 




Edited by Cerbera
Moved to correct section (again)

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  • Figured it out. Had to set the Shape of the Collision tab of Dynamics Body tag as Static mesh rather than default



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