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Duca

Scale project and Modelling check

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Hallo everybody,
I started using the phenomenal Mesh checking command for quite some time but I noticed that although the topology was correct, the command itself pointed out several errors that I never managed to eliminate.
Especially errors of Bad Plygons ...
But I realized that by enlarging the size of the mesh, this error signal disappeared ... on the contrary, if I resized the mesh in a smaller way, Bad Polygons' errors increased ...
So what I think I understand from this phenomenon is that it would be better to always model NOT in original scale but proportionally (in meters) and only at the end of the modeling process, resize to return to the original scale dimensions.
If, for example, I model a wristwatch, when I go to make sizes and bevels, I create a lot of Bad Polygoins (although I pay attention to the correct topology in a maniacal way!) But they disappear if I enlarge the mesh ...
I don't know if this is a bug in the Mesh Checking command, but I think it is always better to model in a larger scale than the original dimensions, and only at the end of the modeling process, resize to an original scale. On the other hand, I noticed that many 3D models for sale on various web portals are all much larger than their original scale and should always be resized. I therefore guess that this is due to the same reason mentioned above.
I'm still VERY angry because I thought I had modeled a lot of things with errors and instead there was NO error ...!
What do you think?

 

If you want test the increase and decrease with Mesh Checking tool, I attach the basic c4d projects.

Scale_and_Mesh_checking.c4d

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Which version of the software are you using, and please put that in your profile so we don't have to ask every time...

 

CBR

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R20

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This is a known bug in the R20 Mesh Checker, but pls report it anyway (via the MAXON website) as I'm not sure previous reports have correlated it with object size.

 

CBR

 

 

 

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Ah, okay, this is great to know!

Many thanks!

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