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mlewy

From C4d to Unity Materials

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Does anyone have any advice on going from c4d to unity and having similar materials  - I have tried to bake them but it still doesn't look right. 

 

 

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You'll need a PBR workflow for to get your materials look right in any game engine.

So @mlewy what you're saying is that you have already tried to generate Color, Normal, Roughness and Metalness maps inside C4D and then bake them and export them?

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I've made materials in Unreal and there are so many custom nodes and materials so it can look good in real time the materials have to be made from scratch to look right.  If the defaults are used it's really generic and looks bad.

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I’m probably not doing it right. 

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There's Pixelberg, that let's you try your maps as PBR materials without leaving C4D.

 

http://frostsoft.blogspot.com/

 

Have a look and see if this suits your workflow.

 

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Substance painter is a great program to bake PBR maps for unity and a host of other programs.

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You cannot create Unity materials in C4d the easy way. Because like mentioned already C4D has no workflow implementiered to create or render them. The reason is that MAXON gave up Bodypaint 10 years ago so there is currently no way to paint state of the art PBR materials for games.

Pixelberg is the only way right now to render them inside C4D but it is a renderer only.

Have a look into Substance Painter or 3dCoat. They are designed for PBR materials. You also want to check out Xnormal because it closes the gap for baking inside C4D.

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