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Julian Weise

Subdivison Surface Problem

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Hey Guys,

I'm modelling a sunglass at the moment and when I want to add a subdivision surface onto my object, I get this weird problem. I've got the same problem on another part of the glasses.
The funny thing is, that it worked normally before I had the idea to create a new frame.


Bildschirmfoto 2019-05-22 um 19.24.30.png

Bildschirmfoto 2019-05-22 um 19.24.49.png

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Moved to correct section (modelling etc)


Welcome to the cafe :)


That mesh has no control loops so won't stand up to subdivision without partially collapsing. It's normals are also wrong and need reversing. But the beading effect you are seeing is separate to that, and is occurring for 1 of 2 possible reasons...




1. There are internal walls in the mesh, or...

2. Not all the points are welded.


If it's the first one you need to undo to before you did the extrude, optimize the mesh, then do the extrude again, in Poly mode.

If it's the second one you can probably fix it in points mode by selecting all or none, and then running Optimize.


If neither of those work, please upload the C4d file.



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