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UVW Texturing problem

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heyyy people , 

i had a character with a long hair !  and i wanted to short that hair so i cut it and then filled those holes using "bridge tool" 


after that my Texture has filled those holes in a wired way :




it look like the whole texture have been compressed in this small polygons 

and i couldn't fix that !! any solution ?? 



im using Cinema 4D last version "R20 .059"


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As soon as you change the point order, or delete or add any polygons to a mesh that has a UV map applied, you break that mapping. You will need to UV the head part again, and line up the new polys you created with wherever they appear in the UV map, then stitch them back to the neighbouring polys.



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