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Does anyone happen to know if you are able to mix color remapping on a simple plain effector with an actual material? Everything I try the material overrides any color remapping.

 

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Hi and :welcome: to the Cafe

 

I am not sure what you are trying to achieve, however you may want to use shader effector in combination with fields. Here is an example

 

 

Shader.c4d


Free C4D trainings from MAXON professional on our youtube channel

 

https://www.youtube.com/c4dcafe

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  • thanks for the welcome :) 

     

    I am basically trying to achieve just that but with a actual material on the matrix, a dark blue with a nice SSS and then the shader effector would have a light blue with the same SSS and as the effector would roll over the material would change to the light blue.

     

    does that make sense? lol

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    If you set your effector / field to produce a ramp from black to white you can use that to mask two versions of you material (e.g. in a layer shader). To access the ramp use the MoGraph color shader.

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  • Thanks! this worked perfectly!

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