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Hi,

 

I am looking for a way to control the luminance of a clone via effectors - for example: a grid of clones is ‘coloured’ various random luminance values (but not black) - then when an effector passes through them, they fade to black.

 

I’ve attached my set up so far - if anyone has any ideas on how to do this, that would be great!

 

Thanks for your time,

 

:)

diamonds.c4d

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Hi, 

 

You can do all the coloration using Fields now. The MoGraph Color Shader gives you access to the clone colors in your material. I've attached an example. Hope that helps. 

diamonds_Color_Shader.c4d

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  • Thanks - really helpful!

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