Jump to content

Sign in to follow this  
Danny TCF

2D Graphics in 3D project

Recommended Posts

Can anyone please tell me how to implement these 2D graphics in this 3D isometric animation?

 

They look like they are animated in After Effects, but they are implemented very well and precise measured...

 

Is this a post- production feature or is it clever done in Cinema 4D.

 

Once I was working on a project with 2D characters in a 3D environment which I projected on a transparent plane, but that isn't ideal because there were some limitations, though these vfx doesn't need any shadows/ environment lightning etc.

 

Thanks!

20190601_112305.jpg

20190601_112242.jpg

20190601_112324.jpg

Share this post


Link to post
Share on other sites

The text here could be done in Cinema, and wouldn't necessarily have to involve text on a transparent plane, but I would bet it is quicker, easier and more easily controllable to do it in AFX, presuming you are familiar with its typography and lines toolsets. I would say that the ONLY real advantage to doing it in Cinema is that matching the isometric perspective would be done for you, but that isn't hard in Post either and doing it there is a lot more flexible in terms of later changes without having to re-render the graphics...

 

But I am not an AFX expert myself, so will leave it to the many that are to tell you how to do that...

 

CBR

Share this post


Link to post
Share on other sites
  • Topic Author
  • 10 minutes ago, Cerbera said:

    The text here could be done in Cinema, and wouldn't necessarily have to involve text on a transparent plane, but I would bet it is quicker, easier and more easily controllable to do it in AFX, presuming you are familiar with its typography and lines toolsets. I would say that the ONLY real advantage to doing it in Cinema is that matching the isometric perspective would be done for you, but that isn't hard in Post either and doing it there is a lot more flexible in terms of later changes without having to re-render the graphics...

     

    But I am not an AFX expert myself, so will leave it to the many that are to tell you how to do that...

     

    CBR

    Thanks CBR,

     

    Yeah, I think that's the right workflow aswell, I will put a few tests on it!

     

    Thanks

    Share this post


    Link to post
    Share on other sites
  • Topic Author
  • Update:

     

    Tried to save te file and import to AE, hoping to extract the camera and use it in AE, but it didn't worked out that well, after extracting the camera and placing a new layer in AE in a 3d envorinment, it just was out of world axis and unmatchable with the scene.

     

    I tried 2 versions of the camera from Cinema 4D: 

    - Preset Isometric Camera

    - Parallel Camera with isometric camera settings:  P: 136 H:-37

     

    Maybe the world Axis are not good? Have not found the solution yet... If someone had any ideas or tricks... don't hesitate.

     

    Kind regards,

     

    Danny

    Share this post


    Link to post
    Share on other sites

    After you brought the camera into AE did you open the layer and zero out the coordinates?

    Share this post


    Link to post
    Share on other sites
  • Topic Author
  • @Lonchaney Yes I did, but it was still out of screen and orientation:compHate:

    Share this post


    Link to post
    Share on other sites

    Did you try baking all the keyframes on your camera?

    Share this post


    Link to post
    Share on other sites
  • Topic Author
  • @Lonchaney Thanks for your response, well, I don't have any yet, so maybe for later... I think the problem is with recognizing where the world axis is after I set the camera to Parallel, now when I set a layer to a 3D environment in AE it will look like this (see attachement).... Sorry still a newbie, had to post this in 'new users & beginners'

     

     

    Isometric grass_v3 (00025) error.png

    Share this post


    Link to post
    Share on other sites

    As Cerbera mentioned above you will have more control and flexibility if you add the text in post, especially if (when) the client makes changes. That being said, there is no reason why you can't accomplish this in C4D if you want. This should get you started.

    Isometric.jpg

    Isometric.c4d

    Share this post


    Link to post
    Share on other sites
  • Topic Author
  • 4 minutes ago, Lonchaney said:

    As Cerbera mentioned above you will have more control and flexibility if you add the text in post, especially if (when) the client makes changes. That being said, there is no reason why you can't accomplish this in C4D if you want. This should get you started.

    Isometric.jpg

    Isometric.c4d 447.14 kB · 0 downloads

    Wow thanks! This will help me out a lot! I will explore more with post-production and will update the topic when I find the solution for it! Thanks again

    Share this post


    Link to post
    Share on other sites

    No problem.

    Share this post


    Link to post
    Share on other sites

    Join the conversation

    You can post now and register later. If you have an account, sign in now to post with your account.

    Guest
    Reply to this topic...

    ×   Pasted as rich text.   Paste as plain text instead

      Only 75 emoji are allowed.

    ×   Your link has been automatically embedded.   Display as a link instead

    ×   Your previous content has been restored.   Clear editor

    ×   You cannot paste images directly. Upload or insert images from URL.

    Sign in to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    Latest Topics

    Latest Comments

    ×
    ×
    • Create New...