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VanderAGSN

Cinema 4D : Normal Map Baking Issue

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Hi everyone. There is a mesh shown in the picture below. It will be in the future a high-poly model with small details in the style of sci-fi. However, so far I decided to check on a regular cube with smoothed edges

 

0uQGQgy.png

 

There is also a cube which will be baked normal

 

aD7KYDz.png

 

In the preview, I already saw that the baking is something wrong

 

iLCXKZo.png

 

And Yes... It's not. The cube is flat and the normals for some reason "surround"

 

Kr3iRyG.png

 

Here's how it looks with the same texture

 

EwHz9TJ.png

 

Here's the UV from the baked cube

 

KFKmzoG.png

 

In the method specified "Tangent", and I really need it because the basic normals are in tangent version. I tried a lot of things that did not solve anything

 

So I decided to write here, because as I know - this problem in cinema 4d is a long time, and whether there are any analogues baking normals / AO / elevation maps and other things in Cinema 4d without third-party programs. Thanks!

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I'd advise not to use the integrated normal baker in C4D unless you absolutely need to. There's an amazing free tool for that and many other maps. It's called xNormal.

xNormal bakes stuff like Normals, AO, Cavity, Thickness, Curvature and many many more. It's a little bit confusing to use at first but once you got the gist of it there's pretty much no better baking tool imho.

 

Or you can use the Subtance Painter or Substance Designer bakers, if you have those tools.

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  • 9 hours ago, DasFrodo said:

    I'd advise not to use the integrated normal baker in C4D unless you absolutely need to. There's an amazing free tool for that and many other maps. It's called xNormal.

    xNormal bakes stuff like Normals, AO, Cavity, Thickness, Curvature and many many more. It's a little bit confusing to use at first but once you got the gist of it there's pretty much no better baking tool imho.

     

    Or you can use the Subtance Painter or Substance Designer bakers, if you have those tools.

    Thanks for your advice. I really hope that the built-in bake in cinema 4d will be much better in future releases. 

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