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Dynamics around a fixed axle/axis

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Is there any simple way to make objects subject to collission dynamics, but fixed about an axis?


Best example of what I'm after is those spinning 'gates' on pinball machines - the ball hits the plane in z, and the plane is fixed in the x-axis, hence spins in z either forwards or backwards acording to which direction the ball struck it from.

Like that. Do I need to create a hinge and hide the geometry holding it?


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  • Thanks, yeah it was the hinge connector made child of the parent I wanted to spin plus a little extra geometry to hook it to, then hide that.

    Lookin' good!


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