Jump to content

Ogunzinho

Effectors don't work with Dynamics?!?!

Recommended Posts

Hi

 

I've a scene with a few cloners dynamically effecting each others objects.

All was going well, but I want to use a push-apart effector on dynamically 'ready' clones, so they interact with other clones effectively.

The effector is only functional at frame 0 - as soon as the timeline moves, the effector is dsabled and only dynamics works....

Is this 'a thing'? Can I not use effectors on cloners which are dynamically active?

Seriously peeved

 

Any advice? Is there a setting that lets both work together? I've tried using the force settings to avail, i can literally move my effector at frame 0 and see it working, advance 1 frame, move it again and it no longer does anything.

Cheers for any advice

Share this post


Link to post
Share on other sites

It's just shy of 10Mb, so I don't think it will upload

Share this post


Link to post
Share on other sites

Nope, only <2Mb

Not sure how to lower it, I already deleted all the textures etc.

Share this post


Link to post
Share on other sites

On the other hand, the issue seems fairly clear:

If I apply dynamics tags to clone objects already being effected by effectors, as soon as the dynamics tags are applied, the effectors no longer work (whether rigid body or collision body tags are applied).

Is this is a thing? Or is there a setting (apart from force, which I think only applies to keyframes on rigid bodies) that allows effectors to overcome dynamics while still allowing them to function?

 

Do I need to bake the effectors then apply dynamics?

Share this post


Link to post
Share on other sites

If you think about it a bit you will see that it makes perfect sense. Let's say you have a simple cloner and you lift clones with plain effector for 100 units and you are happy. Then you add dynamics. What do you want to happen? For clones to drop due to dynamics or stay lifted for 100 units due to effector? :)

You can't have both at the same time. That is why in dynamics tag you have follow position and rotation. By using these settings you control the bias. 0 Means dynamics, 100 means effector and everything in between is interpolated

  • Like 2

Free C4D trainings from MAXON professional on our youtube channel

 

https://www.youtube.com/c4dcafe

Share this post


Link to post
Share on other sites

Turns out a better answer to my original question was actually "change the Trigger setting in the Dynamics Tag/Dynamics from 'Immediately' where it is by default, to either 'On Collision' or 'At Velocity Peak' and the effectors will continue to function while dynamics can still affect those objects being driven by the effectors.

 

Share this post


Link to post
Share on other sites
On 6/11/2019 at 10:24 PM, Ogunzinho said:

Turns out a better answer to my original question was actually "change the Trigger setting in the Dynamics Tag/Dynamics from 'Immediately' where it is by default, to either 'On Collision' or 'At Velocity Peak' and the effectors will continue to function while dynamics can still affect those objects being driven by the effectors.

 

Just out of interest, how could any of us have known that without the scene file ? ;)

 

CBR

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.

YOUTUBE CHANNEL:

ABOUT US:

C4D Cafe is the largest CINEMA 4D community. We provide facilities for discussion, showcasing and learning our favorite software :) Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, get your own private messenger, post status updates, manage your profile and much more. If you need to find solution to your problem or otherwise ask for help, Cafe is the right place.
×
×
  • Create New...