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Emitting TP from fractured objects

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I have a plane/cube which is fractured with Voronoi Fracture. When it collides with another object and the resulting fractured objects flies all around I want those objects to emit Thinking Particles (imitating dust and small debris).

Any ideas how to do that? (no, I don't have X-particles and I am not proficient in Xspresso).

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You can generate a matrix on voronoi pieces which can be set to make thinking particles. The use some effectors on that. If that is not sufficient you will have to dive into Xpresso....

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