Jump to content

Recommended Posts

I have a plane/cube which is fractured with Voronoi Fracture. When it collides with another object and the resulting fractured objects flies all around I want those objects to emit Thinking Particles (imitating dust and small debris).

Any ideas how to do that? (no, I don't have X-particles and I am not proficient in Xspresso).

Share this post


Link to post
Share on other sites

You can generate a matrix on voronoi pieces which can be set to make thinking particles. The use some effectors on that. If that is not sufficient you will have to dive into Xpresso....


Free C4D trainings from MAXON professional on our youtube channel

 

https://www.youtube.com/c4dcafe

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

Latest Topics

Latest Comments

×
×
  • Create New...