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Hi all,

This feels like something that should be simple, but I just can't figure it out.

 

Attached is my scene.  I have a cloner.  I'm animating the clones inward from being pushed away by a target effector.

 

- I'd like to have all clones start out fully affected by the effector, and then one by one they lose the effect of the effector and move into their original position.

 

My plan is to then use a delay effector to blend it a bit, but I'd like that control over it.  So, I'd consecutively have each clone animate in from being far away.

 

Thanks!

 

HexTest.c4d

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  • EDIT:  Ah!  Your use of the formula + Decay + delay makes sense!  I think I'm now able to get the effect I want.  Thank you!!

     

    Thanks!  That's a pretty cool approach.  I especially like using the formula field to drive it, but: I'd like to give it sort of a rotation as it moves towards the center as well, so that it does a little flip.

     

    Basically, I want to use an effector to alter each instance chronologically.  Inheritance is good, but it seems a little limited.

     

    Any other thoughtS?

    Edited by crowellster
    Figured something out!

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