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Texture bake does not bake like preview

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I'm trying to go further with my idea of animating drawn textures projected onto low poly meshes and I guess the "Bake Texture" command should help me distort the projection to fit the UV map.

When I hit it's preview function, it shows something that look like what I want, but when I hit "Bake", it simply exports my original without any distortion. Do you know what's wrong here ?

 

 

196078743_ScreenShot2019-06-18at17_41_07.thumb.png.8bdcb565a6b305aa3c64141710a0b386.png

 

Here's a gif showing what I get :

 

https://gyazo.com/1260e89eb41a212dde17a505f9e62b5f

 

Thanks in advance.

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Do you have latest version of R20 ? Your profile suggests not...

 

CBR

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  • 20 minutes ago, Cerbera said:

    Do you have latest version of R20 ? Your profile suggests not...

     

    CBR

    I guess I have the latest, R20.059.

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    Ok, just checking. There are some bake problems in that AFAIK...

     

    CBR

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  • Ah okay, I was wondering that because the "Bake object" seems to work fine tho. It does the job so I should be okay but it would have been nice to have the extended options of the "Bake texture" tag.

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