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Align UV To Center

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Is there a way to precisely center a polygon UV in the texture?

It is for a menu button using Frontal Projection that I need to be perfectly aligned to the middle of the texture for correct skinning. The closest thing I can find so far is using "Optimal Mapping" I can get it aligned to the top then guessing how far to move it down with transform.



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I don't know about the native UV tools within Cinema 4D, as I only use my own created UV plugin tools (Seamilar and Easy UV).

With the introduction of the ReferencePoint gadget in Seamilar (Cinema 4D R20 only for now) one can easily center UV polygons and islands onto the canvas.

A demonstration of the possible options is available here: https://www.c4dcafe.com/ipb/forums/topic/95805-seamilar-the-sequel/?do=findComment&comment=694942


In your case it would be as simple as selecting the new numeric transform tool, select the center ReferencePoint, enter 0.5 in the U and V fields of the Position, and press the Apply button.

If you wouldn't mind to upload your object, I can make a quick demonstration video how the workflow would be.

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