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DasFrodo

DasFrodo's Sketchbook

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Since everybody seems to be posting their stuff here...

I've been mainly learning X-Particles in the last couple of weeks. What an amazing tool but sooo much to learn!

 

XParticles6.thumb.jpg.eb13d0ebf233fb610e09b3ac9954c4e4.jpg

 

XParticles1.thumb.jpg.e5d16a7c6d906b112bff5dd887fa1719.jpg

 

 

Here's some older material work, made with Substance Designer and rendered with Octane.

 

blade_steel.thumb.jpg.76c72afb5156411ad05ad92eb3738c2b.jpg

blade_steel_detail.thumb.jpg.f66177ecf79bffe9719ae71d8d811175.jpg

 

ceramic_tiles.thumb.jpg.a37486e05341aaf3dfbcca6889435a16.jpg

ceramic_tiles_detail.thumb.jpg.742c89d6231800119c7a07bee5ea0b59.jpg

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The bottom two are amazing. I have just gotten started looking into sbsar files........I am blown away. Keep up the good work.

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  • Got something new! Made this for my girlfriend for Christmas, printed on Plexiglass (60x40cm). Rendering took ages because 60x40cm @ 300DPI is kind of a ridicilous amount of pixels 😁

    Rendered with Physical Render and inspired by Rik Oostenbroeks awesome Artwork.

     

    Compositing.thumb.jpg.9b065ba89f0abd3fbb37325e315e0030.jpg

     

    Compositing2.thumb.jpg.8bab5ef32ab6f238ab0e3950c142af2b.jpg

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  • Some more Substance / Material work! Made in Substance Designer and rendered in Unreal Engine 4.

     

    1.thumb.jpg.9b341013f64868139ac971b8a290f237.jpg

    2.thumb.jpg.e24e569e2ae04f6c9aa8a7e6bcd1d9f8.jpg

    fds.thumb.jpg.e10e54de6d9a9fe231501c5e22b54702.jpg

     

    4.thumb.jpg.3b992ca978261e50afa72e9e20f21c14.jpg

    5.thumb.jpg.f8b4577754540b434dcc8fec7c793cda.jpg

    fgs.thumb.jpg.5b34156e8edd8493e52ce09c155f845b.jpg

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    Very nice! Love the first one a lot. 

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    This is wunderbar! :cowboypistol:


    | MAXON Quality Assurance Specialist | 3D Asset Creator | C4D Cafe Manager |

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  • And even more Substance Designer work. Rendered in Unreal Engine 4.

     

    Tiled_Floor_02.thumb.jpg.c01ad3d63e42b6ace1b1d5f747a6a5fc.jpg

    Tiled_Floor_01.thumb.jpg.d68755b9f22e466ce0c5ce72a2bdb145.jpg

    Substance_Designer_YlZXc38D8O.thumb.png.11c62725253c2d7aa8fcc7a82e407f80.png

     

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  • Working on some random sci-fi material, just trying out new tools. Hexagons make everything look sci-fi! Not quite happy with the edge wear yet. Thoughts?

     

    Substance_Designer_D2TRufeDi4.thumb.png.d5f7716ee0fa2a4bd2738d7b86bdbced.png

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    Yes, the edge wear seems too regular /patterned. I like where the piece is going though. Which render engine are you using, or is this substance? 

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  • Thanks for the feedback! That is something I've thought as well, just looks too "generated".

    This is just straight out of Substance Designer, just with the Post-Process effects enabled (for the bloom, vignetting and dof).

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