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DasFrodo

DasFrodo's Sketchbook

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Since everybody seems to be posting their stuff here...

I've been mainly learning X-Particles in the last couple of weeks. What an amazing tool but sooo much to learn!

 

XParticles6.thumb.jpg.eb13d0ebf233fb610e09b3ac9954c4e4.jpg

 

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Here's some older material work, made with Substance Designer and rendered with Octane.

 

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ceramic_tiles_detail.thumb.jpg.742c89d6231800119c7a07bee5ea0b59.jpg

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The bottom two are amazing. I have just gotten started looking into sbsar files........I am blown away. Keep up the good work.

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Got something new! Made this for my girlfriend for Christmas, printed on Plexiglass (60x40cm). Rendering took ages because 60x40cm @ 300DPI is kind of a ridicilous amount of pixels 😁

Rendered with Physical Render and inspired by Rik Oostenbroeks awesome Artwork.

 

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Compositing2.thumb.jpg.8bab5ef32ab6f238ab0e3950c142af2b.jpg

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Some more Substance / Material work! Made in Substance Designer and rendered in Unreal Engine 4.

 

1.thumb.jpg.9b341013f64868139ac971b8a290f237.jpg

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fgs.thumb.jpg.5b34156e8edd8493e52ce09c155f845b.jpg

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Very nice! Love the first one a lot. 

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This is wunderbar! :cowboypistol:


| MAXON Quality Assurance Specialist | 3D Asset Creator | C4D Cafe Manager |

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Working on some random sci-fi material, just trying out new tools. Hexagons make everything look sci-fi! Not quite happy with the edge wear yet. Thoughts?

 

Substance_Designer_D2TRufeDi4.thumb.png.d5f7716ee0fa2a4bd2738d7b86bdbced.png

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Yes, the edge wear seems too regular /patterned. I like where the piece is going though. Which render engine are you using, or is this substance? 

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Thanks for the feedback! That is something I've thought as well, just looks too "generated".

This is just straight out of Substance Designer, just with the Post-Process effects enabled (for the bloom, vignetting and dof).

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