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DasFrodo

DasFrodo's Sketchbook

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In Redshift, I've been learning how to use curvature maps to make those worn edges, but then add noise into the mask for the curvature to break up where and how often you see it. I imagine you can do something similar in Substance. 

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Yes that's basically what I've been doing. I just haven't found the right noise and the correct settings yet.

I'd do stuff like this in the render engine itself too but right now I enjoy Substance with the instant feedback way too much 😜

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Worked on the material some more, basically redid the entire roughness, metallic and base color graph after I got the edge wear and grunge where I wanted it. I think it's way better now, pretty happy with the result. The lamps are now rounded too, not flat anymore.

Edit: Added the graph if anyone is interested.

Substance_Designer_A1qLo77lVo.thumb.png.47313dbb5d845db6d24aeae659e7ec4c.png

Substance_Designer_7ZoGZvvk6C.thumb.png.5d7786ef9851b7a6751bdd1098d47379.png

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Half-Life Alyx is five days away. Thought I'd try to get inspired by a material from Half-Life 2. I always loved the unique look of the citadel environment, so I went with it.

This is how it looks:

f0yklowypwrz.png

 

It's not done yet, but I'm pretty happy with it already. Thoughts?

Citadel.jpg

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Finished it! Mainly did some more detail passes and minor adjustments.

Thoughts?

Citadel02.thumb.jpg.76c6d0f2dc5034db5793b662c19f5387.jpg

Citadel01.thumb.jpg.bf544719c71a4599e8e8f50827e36b54.jpg

Citadel03.thumb.jpg.2c79a88c41023e7883112bf26b027704.jpg

 

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Art Dump!

Had a loooot of fun learning Redshift recently 🙂 mainly just experimentation to get a feel for the render and of course learning all the potentiall pitfalls and quirks it has...

rene-frassek-concrete-ceiling.jpg?158981

 

rene-frassek-fracture.jpg?1590416916

 

rene-frassek-terragroup-4k.jpg?159152854

 

 

 

 

 

 

 

 

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Admin

Dude, that looks dope! :cowboypistol:

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Thanks Igor 🙂

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On 3/4/2020 at 11:45 PM, DasFrodo said:

Working on some random sci-fi material, just trying out new tools. Hexagons make everything look sci-fi! Not quite happy with the edge wear yet. Thoughts?

 

 

I think the top boys use ambient occlusion pumped into a channel to give edge wear detail, could bee wrong.

 

For the swirly one, do you extrude your particles, or does the original guys work just use splines do you think..

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5 hours ago, GetGraham said:

I think the top boys use ambient occlusion pumped into a channel to give edge wear detail, could bee wrong.

If that is easily possible with the Substance Designer AO Node, then I don't know how. The AO you need for edge wear is not a simple inverted standard AO as far as I know. Iirc I used the Edge Detection Node for that and that worked pretty well.

 

Quote

For the swirly one, do you extrude your particles, or does the original guys work just use splines do you think..

Sorry, I can't follow. What are you asking exactly 😄 ?

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