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How to Model this Lamp Shade ?

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Any ideas how could I go about modeling this lamp shade?  It's not just the complexity of the shapes, but also the variation of each strand's placement and thickness that makes it difficult.  I appreciate any ideas.


Edited by Cerbera
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How much time have you got ? Modelling this properly is going to take quite some time and effort, but it is possible.

The easier / faster route would be doing it with textures and alpha, probably on a section-by-section basis, although the band bits connecting those sections should probably be tackled with modelling even if you use textures for the rest of it.



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Looking at that brings one idea or possibility and that is to make a cylinder, rotate the top edges and add additional slices.  This will create diamond-like polygon shapes.  Convert the polygons to Edges then use the Edge to Spline command.  Use Extrude and this should give you that effect, maybe a sweep, but once you get the curves there are options open.  A Cerbera said Alphas is the quickest option.  You could add a random effector to get the uneven organic human touch.




Here is the same thing with more segments and a twist deformer.




And here with FFD deformer.




And the same lamp shade in context.





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    Thank you for the ideas.

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