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GSwartz

How to Model this Lamp Shade ?

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Any ideas how could I go about modeling this lamp shade?  It's not just the complexity of the shapes, but also the variation of each strand's placement and thickness that makes it difficult.  I appreciate any ideas.

light.jpg

Edited by Cerbera
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How much time have you got ? Modelling this properly is going to take quite some time and effort, but it is possible.

The easier / faster route would be doing it with textures and alpha, probably on a section-by-section basis, although the band bits connecting those sections should probably be tackled with modelling even if you use textures for the rest of it.

 

CBR

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Looking at that brings one idea or possibility and that is to make a cylinder, rotate the top edges and add additional slices.  This will create diamond-like polygon shapes.  Convert the polygons to Edges then use the Edge to Spline command.  Use Extrude and this should give you that effect, maybe a sweep, but once you get the curves there are options open.  A Cerbera said Alphas is the quickest option.  You could add a random effector to get the uneven organic human touch.

 

EKIJBmm.png

 

Here is the same thing with more segments and a twist deformer.

 

hdSbmB2.png

 

And here with FFD deformer.

 

ojQzZZG.png

 

And the same lamp shade in context.

 

xhfRIcl.png

 

Dan

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    Thank you for the ideas.

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