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3dkobi

Texturing volume objects

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Hi guys,

Is there a way to use the volume mesher & builder and still maintain the textures of the original objects ?

Peace,

Kobi 

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No, not so far, because the Volume mesher crates a brand new mesh unrelated to the input ones. But you can always use Correction Deformer to make selections on the new model that will work while it is still parametric, or any of the regular selection methods once it has been made editable to get your materials happening in the right places...

 

CBR

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  • Thanks CBR, I can't make the object editable and It's an animation...so I guess the answer is no...:)

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    Yeah, but you can still use Correction Deformer right ? Make your poly selections there, then copy the tags back to the volume mesher, and that should work...

     

    CBR

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  • I don't think I can use the correction deformer in my case...

    I have a logo which get disorted and change it's color, while blue spheres coming from the top, and the whole thing is animated of course

    SharedScreenshot1233.jpg

    SharedScreenshot331.jpg

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