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3dkobi

Multi instance problem

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Hi guys,

I have a simple scene - tall cubes are cloned on a surface. I also have a plain effector with "-1" on the Y scale, and a shader field with noise to make the height of the cubes change according to the noise.

The problem is that I get different results in the viewport when changing the multi instances mode from "object" to "bounding box". 

Is that normal ? Is there a way to prevent this from happening ?

 

Peace,

Kobi

SharedScreenshot1.jpg

SharedScreenshot2.jpg

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Can you post a scene file? At least reduced version


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https://www.youtube.com/c4dcafe

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I can replicate this in latest R20 Studio, so looks like you may have found a bug with Multi Instances there. 

 

CBR

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Thx @3dkobi but you can remove your last post now, and save your attachment space - I have already posted an optimized file, and reported it...

 

CBR

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