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Freemorpheme

Voronoi fracture and UV map

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My Voronoi object is paying scant respect to my UV's, can anyone help?

 

Thanks

Screen Shot 2019-07-05 at 13.56.18 copy.jpg

new_crate_uv_DefaultMaterial_BaseColor.jpg

cratetest.c4d

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Yes it will do that, because the point numbers and order are being utterly changed by the VF, and the UVs were built on what they used to be. I'll have a think and see if I can see a way around that... VF experts - pls don't wait for me - do chip in if you know an instant answer !

 

CBR

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  • Topic Author
  • So people only ever use a procedural material with VF?

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    3 minutes ago, Freemorpheme said:

    So people only ever use a procedural material with VF?

     

    I agree that doesn't seem right...

     

    CBR

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    Have you tried moving the material to the VF object ? It would help if you also uploaded the texture here, and maybe a screenie of what it should look like...

     

    CBR

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    Interesting - I also tried Stick Texture, and that didn't do it for me for some reason...

     

    CBR

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    Stick texture tag isn´t needed/important btw.

    The key is disable option "Optimize and Close Holes" option of Voronoi Fracture object

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    Ah - that makes sense, though I'd never have thought of it if you hadn't ! :)

     

    CBR

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