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Waldemar

Where to start modelling this..?

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Ah OK, I see what is going wrong there. Your normals look like this, hence the weird surface shading despite immaculate topology...

 

1984637053_KnotNormals.thumb.jpg.73786f1814790898cad18677b74bbf36.jpg

 

So if we just select all polys, r-click do Align Normals followed by Reverse Normals we should get this...

 

312663484_KnotNormalsFix.thumb.jpg.034b0509595a052dd790fe3c7bffe273.jpg

 

In the phong tag I also raised the angle to 60 degrees and turned off Use Edge Breaks.

 

CBR

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  • Cheers Cerbera,

     

    Hmm.  I tried those steps and there was no difference to the hard line at the transition - however, when I subsequently selected all points and ran another optimise command I noticed that had the effect I was after, but my corners stopped being sharp and became rounded (as in your illustrations above) - so, if re-optimising is a key part of smoothing off these joins, is there a way of re-sharpening those corners - and perhaps as a final stage, to turn the model into a solid body..?

     

    Thanks again!

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    Oh yes, forgot to say I optimised as well :) We can re-sharpen the corners by just adding control loops, but that does alter the organic characteristic of the model, which may or may not be what you want. We could also do it with SDS edge / point weighting. If so grab the corner points and weight them to 100% with the SDS weight tool. however I don't remember if that exists in R13, so let me know if it doesn't..

     

    1756417031_pointweight.thumb.jpg.a51e636802b1b41e358a88c8b88b6e76.jpg

     

    CBR

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  • Cool.  Mesh > Weight Hypernurbs with just the corner points selected did the trick.  Nice.

     

    weight_hypernurbs.thumb.jpg.f6a33a472cc610d8cf6e458e9c0b1232.jpg

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