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Stack different Arnold Shaders

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How to be able to stack different Arnold shaders on one object in a stack mode and control their position using alphas  within c4d texture tag 

Imagine you have a building and you want to make variations of it using only one wall material and one door material with alpha and you want to move the door in the texture tag UVW mode and not within the shader UV transform to create different building where the door appears on different positions.

I saw Chad Ashley tutorial on this(

) but honestly it is time to make something simpler to achieve this simple shaders stacking

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Ah, I dont think many people use Arnold here, did you try on Arnold forums or maybe search it on YouTube? There must be some info about it!

| MAXON Quality Assurance Specialist | 3D Asset Creator | C4D Cafe Manager |

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