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Stereoscopic Rendering Creates Squash

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So I've run into a bit of a brick wall when it comes to Stereoscopic rendering in the standard render in C4D.  Switching between Physical, Standard and the Redshift render all give varying results in the squash of the final render. Redshift is fine, physical is almost right whilst standard is squashed. This makes no sense so I'm wondering if anyone could shed some light on it. All the cameras have the same settings for each and the standard render doesn't seem to squash once it's switched to a Mono render. Is this a bug? I've attached a file example with the different setups in the take system any help much appreciated.


Many Thanks in advance 





Squashed Comparison no Textures.c4d

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