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cinomadic

Rigging a Universal Joint

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  • Man, you should publish this with a link to the scene file! No videos existed about Universal Joints for Cinema 4D (or I couldn't find any). I'm sure it would help the next person who searches for how to do this in Cinema.

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    I don't really understand constraints enough to make a tutorial about how to use them.

     

    In the video above I added an aim target for the input shaft and an aim constraint pointing the input shaft at it, then animated the input and output aim targets on splines, with a camera moving on a tilted circle. Here's the scene -

     

    joint 12.c4d

     

    re your earlier question about the guy in the video using more constraints - maybe he used a parent constraint, but I just physically parented it in the OM.

     

    edit - also the shaft speed is keyframed  smoothly between +/-

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    On 7/14/2019 at 12:25 AM, cinomadic said:

    Man, you should publish this with a link to the scene file!

    Just uploaded a breakdown video to Vimeo here.

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  • 5 hours ago, jed said:

    Just uploaded a breakdown video to Vimeo here.

    Very cool of you to do! Nice to have for posterity.

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    @cinomadic - I made a dual UJ -

     

     

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  • @jed Engineers using C4D around the world thank you.

     

    This is also just cool motion to watch.

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