Jump to content

Sign in to follow this  
Rectro

Ornatrix Beta Hair From mesh Strips Test

Recommended Posts

HI Guys.

 

Iv not had much chance to use Ornatrix beta, but with the added new feature which still has some things to iron out I thought id try my old model with its mesh strips, it didnt do a bad job with some tweaking.  This hair was generated from mesh strips.

 

ikKpr7K.jpg

 

Dan

Share this post


Link to post
Share on other sites

That is a really interesting way to do hair, something I always struggle with. 

Share this post


Link to post
Share on other sites
  • Topic Author
  • 2 hours ago, CApruzzese said:

    That is a really interesting way to do hair, something I always struggle with. 

    Do you mean hair cards or the method to make hair follow the hard cards?  Hair cards are time-consuming.  If MAXON was to make the hair generation of cards self collide then making them and styling them would be easy.

     

    Dan

    Share this post


    Link to post
    Share on other sites
  • Topic Author
  • 2 hours ago, bentraje said:

    Look good. Do Ornatrix have an easier way to create flyaway hairs? 

    It has flyaway hair in the clump settings yes.  Easier Im not sure as the only other hair system I use is C4D own native one which does not have flyaway hair feature that Im aware of.

     

    As I know C4D own hair system much better its not fair for me to give a comparison between them. but for me the main differences are results are more predictable between what I preview in the viewport to the actual render.  There are so many operators /Tags that you can stack up on the basis of order or operation which really seems to be very flexible while at times over complicating things. 

     

    Ornatrix deals with some of C4D of hair system downfall that being collisions, in they the guides respond to the distance set.  Secondly, which is a major one is the interpolations of the roots and hair growth, I don't get so many hair intersections in Ornatrix right off the bat, and that's before I added the operators that deal with that very issue more head on.  Its faster to add hair groups, and when it gets added braids will be a huge one.  There is two types of dynamics in Ornatrix, one is full Moove dynamics, the other is the Oscillator which is nice for small movements like fur.

     

    Dan

    Share this post


    Link to post
    Share on other sites
  • Topic Author
  • Small test showing Ornatrix Hair from mesh in which the mesh is  a plane with bend and jiggle deformer applied.

     

    https://youtu.be/TOL6Sm25ciA

    Share this post


    Link to post
    Share on other sites
    On 7/14/2019 at 1:39 AM, Rectro said:

    Do you mean hair cards or the method to make hair follow the hard cards?  Hair cards are time-consuming.  If MAXON was to make the hair generation of cards self collide then making them and styling them would be easy.

     

    Dan

    So, I got an invite for the beta too. Looking forward to play with it.

    Can you create hair cards from the generated hair or do you need to create them manually?

    Share this post


    Link to post
    Share on other sites
  • Topic Author
  • 5 hours ago, PrivatePolygon said:

    So, I got an invite for the beta too. Looking forward to play with it.

    Can you create hair cards from the generated hair or do you need to create them manually?

    Yes you can generate hair cards from strands from the Mesh From Strands operator putting i under the scale operator.  The good thing about this is you have many options for it to be usable in games.  The only thing not possible yet in C4D version is to bake hair to geometry Uv.  Of course you can use other operators like dynamics.

     

    Dan

    Share this post


    Link to post
    Share on other sites
    On 8/29/2019 at 7:23 PM, Rectro said:

    Yes you can generate hair cards from strands from the Mesh From Strands operator putting i under the scale operator.  The good thing about this is you have many options for it to be usable in games.  The only thing not possible yet in C4D version is to bake hair to geometry Uv.  Of course you can use other operators like dynamics.

     

    Dan

    Sounds promising but for now I can't even get the hair to render..

    Share this post


    Link to post
    Share on other sites
  • Topic Author
  • 47 minutes ago, PrivatePolygon said:

    Sounds promising but for now I can't even get the hair to render..

    What Render engine you using?

     

    Dan

    Share this post


    Link to post
    Share on other sites
    21 hours ago, Rectro said:

    What Render engine you using?

     

    Dan

    Standard, physical, pro. They don't show up in any render engine.

    Share this post


    Link to post
    Share on other sites
  • Topic Author
  • Add (curves from strands) before the width operator tag.  When you do this your see a Ox material is made and added, then it will work in both Standard and Physical.

     

    Dan

    Share this post


    Link to post
    Share on other sites

    Join the conversation

    You can post now and register later. If you have an account, sign in now to post with your account.

    Guest
    Reply to this topic...

    ×   Pasted as rich text.   Paste as plain text instead

      Only 75 emoji are allowed.

    ×   Your link has been automatically embedded.   Display as a link instead

    ×   Your previous content has been restored.   Clear editor

    ×   You cannot paste images directly. Upload or insert images from URL.

    Sign in to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    ×
    ×
    • Create New...