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Bolos

Trouble again with lights compositing

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Again, like a total noob, I can't get lights to behave the way I want.

 

I'd like to kill their reflections in my lizard's eyes. I attached a screenshot of the setup, shouldn't that work ?

 

I even thought the problem could be coming from the symmetry object ; made it editable but it didn't changed anything.

 

That's infuriating lol.

 

Thanks in advance.

Screen Shot 2019-07-14 at 13.13.53.png

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  • Thanks for the reply, but I don't see anything like that in my eye texture. When I kill the lights, nothing is reflected in the eye.

    Screen Shot 2019-07-14 at 15.15.20.png

    Screen Shot 2019-07-14 at 15.15.25.png

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    If you disable reflectance in the material it won't reflect a thing, so not even the lights. That's a way. You can also disable specular reflections in the lights so they only light the scene, but do not create specular on any surface.

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  • Thanks for the tip, I was actually thinking about killing the lights' specular but I'd really like to know why the exclude/include thing doesn't seem to work. On more complex scenes it would really help to use its flexibility.

     

    I uploaded the scene here (+ an AE project) for another question about compositing, if any of you want to have a look and hopefully find the culprit, that'd be great.

     

    PS : I used a "privacy friendly" alternative to WeTransfer and it looks like it's quite slow to get the files, sorry :/

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    It's a hierarchy issue.  When I take the Eyes symmetry object out of the Lizard group, the Lights are excluded as expected. Doing this removes the eyes from the SDS, but they already seem to have enough geo so nothing is really lost. It definitely seems to go against the logic of the include/exclude function. The case seems to be that the SDS being a generator imposes a specific hierarchy to all objects under it as a requirement to its function. 

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  • Ahhh, cool. Thanks a lot!

     

    edit : Has the "Solved" topic moderation action been discarded ?

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