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moumines

Stretched texture after baking

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I am in the process of baking objects that are all UV mapped (using the "bake object" command). Everything works fine except for one specific geometry: Whenever I have a simple rectangular shape with one side higher than the other, the "slope" face of the object is stretched (see images). I have tried changing the UVs multiple times but to no avail.

 

Do you guys have any idea why that is and how to avoid it?

 

 

image1.jpg

 

image2.jpg

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You need to rearange UV´s. When you look on your UV´s, the biggest part of model has the smallest area in UV space...

If UV´s will be equalized, result on whole model will be the same.

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5 hours ago, bezo said:

You need to rearange UV´s. When you look on your UV´s, the biggest part of model has the smallest area in UV space...

If UV´s will be equalized, result on whole model will be the same.

That wouldn't stretch the baked texture though, would it? The texture should be way lower resolution, but would it fix the stretch?

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  • I'm happy to report that equalizing the UVs worked (see image below). The key was also to check "Keep UVs" on the bake object option. Otherwise, the software automatically generates the UVs that get stretched (see first post). 

     

     

    bakedtexture.jpg

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