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Hide Mesh Vertices for sculpting ?

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Hi all! I'm in a pinch and need some knowledge. I sculpted a character in zBrush and exported to an OBJ. I loaded that OBJ into C4D and realized that my textures had slipped. I modified the texture, but I need to do some fine tuning on the model. I'm trying to hide the polygon "grid overlay" on a mesh while maintaining the ability to see the object texture, minus the polygon grid.

Any ideas?

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  • Nevermind guys! I forgot that I could turn off the edges and get the desired effect.

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