Jump to content
Sign in to follow this  
cinomadic

Maxon Subscribtion Plan Discussions

Recommended Posts

53 minutes ago, 3D-Pangel said:

 

 

….Which group do you think will make up the majority of C4D users in 3 years?

 

 

I think they are full of the rah-rah subscriber kool-aid right now. It's actually delusional. They think they're Adobe, but as I said before, MAXON is not Adobe. 1.) 3D software is very niche, unlike most Adobe offerings which offer you a suite most people can figure out how to use very quickly for MUCH less money. 2.) Adobe actually charges a true month to month fee (not a yearly that is $750+ US lump sum). 3.) There are many competitive 3D apps for less, and in the case of blender, free. 4.) Just read how one company who bought some full C4D Studio seats are going to go back to Maya as it is cheaper and they feel ripped off by this new plan. 5.) MAXON broke all the plugins, again - and after they did it in r20. 6.) Did I mention niche? This is not software everyone can use - it takes years to get fast enough at it to make money - and really, how much demand is there for 3D? A huge number can justify photoshop, or indesign or premiere, or illustrator.

 

This year i think they'll get a user spike. Which may last thru a second year - and then fall off. And in 3 years I bet MAXON will be running around with their hair on fire, trying to shore up a truly dedicated user base (like they have now), as many companies fall of the subscription wagon, or reduce the number of seats they maintain. I feel sorry for MAXON if they had some fast-talking consultants come and give them a pitch, promising huge cash windfalls. And really, I think there is some serious delusional thinking at the top of the pyramid. The road is littered with apps that once had it all and then got co-opted by the 'planning' of brain-dead MBA's.

 

Suggestion: Keep the MSA for those who paid full price. And you can still offer the subscription options. This isn't rocket science to program something like this - it's just a database ultimately. And no one will be upset if you do this. Hell, very few people outside of the 3D world have even heard of Cinema 4D. I asked a bunch friends of mine (not in the biz) and they've never even heard the name. 

Share this post


Link to post
Share on other sites

1 hour ago, renegade said:

They think they're Adobe, but as I said before, MAXON is not Adobe. 1.) 3D software is very niche, unlike most Adobe offerings which offer you a suite most people can figure out how to use very quickly for MUCH less money. 2.) Adobe actually charges a true month to month fee (not a yearly that is $750+ US lump sum). 3.) There are many competitive 3D apps for less, and in the case of blender, free. 4.) Just read how one company who bought some full C4D Studio seats are going to go back to Maya as it is cheaper and they feel ripped off by this new plan. 5.) MAXON broke all the plugins, again - and after they did it in r20. 6.) Did I mention niche? This is not software everyone can use - it takes years to get fast enough at it to make money - and really, how much demand is there for 3D? A huge number can justify photoshop, or indesign or premiere, or illustrator.

 

Just curious why people keep comparing MAXON to Adobe? That is correct, MAXON is not Adobe.  Why not compare C4D with Maya, Max, Modo etc... IE compare MAXON to Autodesk, or The Foundry.

 

 Just had a look now and Maya is $297 NZD here per month, C4D will be ~$100 NZD I think (60 euros). Both Autodesk and MAXON are offering perpetual licences.  

 

Modo subscription is $599 USD a year (or $931 NZD) or about $77 NZD a month.  And they also offer a perpetual.

 

Even Substances is $99 USD a month for a subscription. Thats more than C4D just for texturing! And it's not even part of Adobe CC.

 

They all have a monthly fee which can be paid annually with a discount. Or you can pay the pure monthly amount which is slightly more. 

 

And from my past experience Maya broke every plugin every release as well.  C4D was a rare gem where they were able to keep the plugins compatible for so long. This was done through extensive effort on their part, but meant they couldn't change much under the hood. Now they are updating all the internal code, and the SDKs to give plugin developers more features and power, so things change.

 

Share this post


Link to post
Share on other sites
1 hour ago, renegade said:

Suggestion: Keep the MSA for those who paid full price. And you can still offer the subscription options. This isn't rocket science to program something like this - it's just a database ultimately. And no one will be upset if you do this. Hell, very few people outside of the 3D world have even heard of Cinema 4D. I asked a bunch friends of mine (not in the biz) and they've never even heard the name. 

 

From what I have read you can still buy an update for your perpetual licence. So this is effectively the same as the MSA. So if you have C4D Studio already, you get the next perpetual update every year. Prime, Broadcast and Visualize customers will have to pay more now though since they get Studio essentially. But other than that it seems pretty similar to me.

Share this post


Link to post
Share on other sites
22 minutes ago, kbar said:

Even Substances is $99 USD a month for a subscription.

 

If you refer to the Allegorithmic products...this isn't correct. Not even close. Maybe you are talking about something else.

Share this post


Link to post
Share on other sites
11 minutes ago, kbar said:

 

From what I have read you can still buy an update for your perpetual licence. So this is effectively the same as the MSA. So if you have C4D Studio already, you get the next perpetual update every year. Prime, Broadcast and Visualize customers will have to pay more now though since they get Studio essentially. But other than that it seems pretty similar to me.

 

Perpetual pricing, per a MAXON sales rep...was going up to something north of $900 per year.

Share this post


Link to post
Share on other sites
14 minutes ago, Icecaveman said:

 

If you refer to the Allegorithmic products...this isn't correct. Not even close. Maybe you are talking about something else.

 

If you earn over 100k, need a Pro licence then its definitely 99 USD a month. https://www.substance3d.com/buy/pro

 

I still don't know if companies like this consider the revenue what you earn from their software or just what you personally earn per year or not though. 

 

The company name Allegorithmic doesn't exist anymore. Which is why I just said substance :)

Share this post


Link to post
Share on other sites
7 minutes ago, Icecaveman said:

 

Perpetual pricing, per a MAXON sales rep...was going up to something north of $900 per year.

 

I haven't talked to my local distributor yet about this. But if that's true then, and assuming that is USD, for me that's an additional $500 NZD a year for perpetual. I have already paid my MSA for this year so doesn't matter too much for me for now. But next year I would have to sell a few more plugins to keep in the game. I like to keep perpetual around so I can do builds and updates for older versions, so can't go just with subscription. 

Share this post


Link to post
Share on other sites

after stewing it over for several days, even with the thought of getting R21 studio for cost of my Prime MSA, I came to the conclusion that in the long run it just is not viable for me to stick with C4D. I will not renew my MSA, keep R20 prime loaded on my PC and continue my journey in Houdini.  One of the big factors with sticking with Houdini is it has a water/sand simulator as well as really good particles and pyro without the need of $$ plugins. Modeling tools are coming along but Houdinis bread and butter is FX and thus their focus but they do see people are clambering for modeling tools and they are working on them. Their support is terrific, even on weekends you can get email answers.

 

I wish MAXON well and hope this works out for them, truly I do. 

Peace

Share this post


Link to post
Share on other sites
3 hours ago, kbar said:

And from my past experience Maya broke every plugin every release as well.  C4D was a rare gem where they were able to keep the plugins compatible for so long. This was done through extensive effort on their part, but meant they couldn't change much under the hood. Now they are updating all the internal code, and the SDKs to give plugin developers more features and power, so things change.

 

 

The difference is that Cinema4D NEEDS plugins to do stuff that Maya does out of the box. Particles? You need X-Particles. Fire? TurbulanceFD. Fluids? Realflow. Proper UVs? Seamilar II. GPU Render? Octane or Redshift.

 

But Maya does all of that out of the box, no plugins needed. So, yeah, it is more important for Cinema 4D to not break plugins than for Maya.

 

Share this post


Link to post
Share on other sites

I pay US $399 per year for my Modo maintenance contract to keep my perpetual version up to date. Alternatively as Kent listed you can pay $599 per year for a subscription.

Share this post


Link to post
Share on other sites
1 hour ago, hikarubr said:

 

The difference is that Cinema4D NEEDS plugins to do stuff that Maya does out of the box. Particles? You need X-Particles. Fire? TurbulanceFD. Fluids? Realflow. Proper UVs? Seamilar II. GPU Render? Octane or Redshift.

 

But Maya does all of that out of the box, no plugins needed. So, yeah, it is more important for Cinema 4D to not break plugins than for Maya.

 

 

Yes but that is why Maya is $297 USD a month and C4D is about $67 USD a month. You can't expect software to stay stagnant and never update its SDK. Plugin developers will need to adapt and support multiple versions. Which is exactly what Octane does. There is a different plugin for every release of C4D, since new features were added each release that needed to be supported. People will just have to get used to having to update plugins every release. Even I have to do this myself, since every version since R17 had some slight changes that required me to do a new build of the plugin for every release since (sdk changes, Visual Studio/XCode changes, new versions of OSX or Windows etc.... all require rebuilds and adaptations of code). Python based plugins will largely remain unaffected. 

 

Share this post


Link to post
Share on other sites
28 minutes ago, kbar said:

 

Yes but that is why Maya is $297 USD a month and C4D is about $67 USD a month. 

 

 

Maya is actually $250 ANNUALLY if you make less than 100k. 

And Cinema 4D is NOT $67 (or $59 in the US). This is disingenuous false advertising by MAXON. 

 

Cinema 4D now is $720 annually or $81,99 annually.

You cannot just divide your annual price and claim that's the monthly price if you do not let the user actually pay that price ($59) monthly. Otherwise you could just say that Cinema4D only costs U$2 daily! 

And as I said before, this type of false advertising is illegal in a lot of countries. Maybe MAXON will get away with this because 3d is such a niche market, but it is illegal in Canada, Brazil and other countries. 

 

I love C4D, but between Maya Indie and Blender 2.8, MAXON will need to revise their prices. 

They are alienating their traditional users while they won't get the new users they hope, simply because Maya Indie and Blender 2.8 made the new "cheaper" Cinema 4D price look like very expensive.  

 

No UV tools, no decent particles, fluids or fire, no integrated GPU render. Cinema 4D needs to be cheaper than Maya. It makes no sense to be more expensive. 

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...