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Tiled Shader and Bake Texture Tag

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I am using a square tile texture at .1% global scale but no matter how small I make it when I bake the texture the squares are baked much larger. Is there a limitation for the tile shader and baked materials?

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  • So I have been playing with the texture size(now 8k) and the delta setting in the tile shader. I am getting better results. This is really fine detail so I guess the resolution really comes into play.

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