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jarombra

Add a foliage or topiary material

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Hello!

 

Is there a halfway-simple way to add a procedural texture to a mesh in C4D that would in effect: make it look like a topiary? I have a hippo model that I've worked on, and would like to turn it into a topiary with leaves sprouting all over it, and then ultimately render it with stylized toon shading.

 

Kind of what I'm looking for, I see some Modo wizards can cook up such processes: https://www.youtube.com/watch?v=iO_Wch1g6Hw

 

Any suggestions of where to look for resources along these lines? Thanks!

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stuff in the video looks like C4D hair, which you can obviously use for grass plants etc

 

Deck

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  • Topic Author
  • That's what I figured @deck -- are you familiar with any tutorials on applying C4D hair to a mesh (with the aim of making it foliage)? I am a C4D beginner :P

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    There are plenty out there if you google it, its quite simple once you get the basics, there are usually some egs in the c4d libraries. You can use multiple hair objects on the same surface to add plants and variety etc, its also dynamic if you want it to be.

     

    Deck

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    I can confirm the hair technique works perfectly... all the bushes and flowers in this were made that way.

     

    26-Gandalfs-cutting-034C.thumb.jpg.22f5a6d89d385d289819406737f901bb.jpg

     

    CBR

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